Snake model I created for my fan remake project "Snake's ladder". Collaboration with Maxime Thomas Le Déoré who modeled and rigged the face. Shading, body + textures done by me as well as presentation,etc. Some marketplace assets were used here as well for the base and for the gear he's using.
All real-time using UE4.26 and RTX enabled on a RTX3090.
Real-time in UE4.26 with RTX